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The aim of this unit is to develop an understanding of computer game hardware and software technologies, and how to assemble and connect a combination of  components into playable systems, and to stress the importance of keeping up to date with the latest developments in game software and hardware.

Assignment1

To achieve the P criteria you should be looking around 500 words. You will need to cover the main features of each platform, the history of gaming on that platform and identify some of the most commonly played games on that platform.

To achieve the M criteria you will need to submit around 1000 words. In addition to the P coverage above, technology will need to be described including processors used, operating systems as well as languages. Platform limitations will also need to be discussed.

A distinction will require something like 1500 words. In addition to the P and  M criteria you will need to talk about the industry structure, business models used, distribution and future direction.

Assignment 2

To achieve the P criteria you should be looking around 1000 words with only a limited description of each section.

To achieve the M criteria the number of words will likely increase to 2000 with a more technical description and examples.

A distinction will be of around 3000 words with evidence of a confident understanding of the technologies and an evaluation of key elements. You will be expected to reference your report.

Assignment 3

Gaming technology moves forward at a fast rate. New platforms and software mean you need to extend your keywords. The addition of some of those below may help:

Platform dependency: dependent; independent or cross-platform

Operating systems: for PC/Macintosh, e.g. Windows, Linux, Mac OS X, Linux SuperGamer, SteamOS; for mobile, e.g. Windows Phone, Android, iOS

Drivers: soundcard driver; graphics card driver; network interface controller (NIC).

Application software: interpreted languages for games (Java, J2ME, C#); compiled languages for games (C++); object-oriented (C++, C#, Java, J2SE, J2ME); scripting, e.g. Lingo, UnrealScript, QuakeC, Maya, Lua, Embedded Language, ActionScript, JavaScript.

Open Source Tools and gaming Engines: PuzzleScript, GameMaker, Construct2, StencyL, Ren’Py, Twine, Inform7, Adventure Game Studio, Flash Punk and Flixel, Unity, Corona, Blender

Graphical API: OpenGL; OpenGL ES; DirectX.

Sound API: OpenAL; Java Sound API.

Television: conditional access; iTV; ETV, gamestick, ouya, iConsole.tv

Gaming Tools: Pixel Prospector Link

To achieve the P criteria you should be looking around 1000 words with only a limited description of each section.

To achieve the M criteria the number of words will likely increase to 2000 with a more technical description and examples.

A distinction will be around 3000 words with evidence of a confident understanding of the technologies including the increasing sophistication of Gaming Engines and 3D software. You will be expected to evaluate key elements and reference your report.

Assignment 4

To achieve the P criteria you will be expected to provide evidence of having connected and configured at least one type of console or PC.

To achieve the M criteria your submission will provide evidence of having connected and configured several types of gaming platforms and demonstrated an ability to do so without much assistance.

To achieve the D criteria you will need to provide evidence of connecting and configuring a range of platforms and games documented to a near-professional standard.

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